_Ready() (defined in Mattoha.Nodes.MattohaClient) | Mattoha.Nodes.MattohaClient | |
CanReplicate | Mattoha.Nodes.MattohaClient | |
ConnectedToServerEventHandler() | Mattoha.Nodes.MattohaClient | |
CreateLobby(Dictionary< string, Variant > lobbyData, string lobbySceneFile) | Mattoha.Nodes.MattohaClient | |
CreateLobbyFailedEventHandler(string cause) | Mattoha.Nodes.MattohaClient | |
CreateLobbySucceedEventHandler(Dictionary< string, Variant > lobbyData) | Mattoha.Nodes.MattohaClient | |
CurrentLobby | Mattoha.Nodes.MattohaClient | |
CurrentLobbyPlayers | Mattoha.Nodes.MattohaClient | |
CurrentPlayer | Mattoha.Nodes.MattohaClient | |
DespawnNode(Node node) | Mattoha.Nodes.MattohaClient | |
DespawnNodeFailedEventHandler(string cause) | Mattoha.Nodes.MattohaClient | |
DespawnNodeRequestedEventHandler(Dictionary< string, Variant > nodeData) | Mattoha.Nodes.MattohaClient | |
DespawnRemovedSceneNodes() | Mattoha.Nodes.MattohaClient | |
DespawnRemovedSceneNodesFailedEventHandler(string cause) | Mattoha.Nodes.MattohaClient | |
EndGame() | Mattoha.Nodes.MattohaClient | |
EndGameFailedEventHandler(string cause) | Mattoha.Nodes.MattohaClient | |
EndGameSucceedEventHandler(Dictionary< string, Variant > lobbyData) | Mattoha.Nodes.MattohaClient | |
GameHolder | Mattoha.Nodes.MattohaClient | |
GetLobbyPlayersIds(bool onlyInGamePlayers=true) | Mattoha.Nodes.MattohaClient | |
GlobalMessageFailedEventHandler(string cause) | Mattoha.Nodes.MattohaClient | |
GlobalMessageReceivedEventHandler(Dictionary< string, Variant > senderData, string message) | Mattoha.Nodes.MattohaClient | |
IsPlayerInGame(long playerId) | Mattoha.Nodes.MattohaClient | |
IsPlayerInLobby(long playerId) | Mattoha.Nodes.MattohaClient | |
IsPlayerInMyTeam(long playerId) | Mattoha.Nodes.MattohaClient | |
JoinedPlayerUpdatedEventHandler(Dictionary< string, Variant > playerData) | Mattoha.Nodes.MattohaClient | |
JoinLobby(int lobbyId) | Mattoha.Nodes.MattohaClient | |
JoinLobbyFailedEventHandler(string cause) | Mattoha.Nodes.MattohaClient | |
JoinLobbySucceedEventHandler(Dictionary< string, Variant > lobbyData) | Mattoha.Nodes.MattohaClient | |
JoinTeam(int teamId) | Mattoha.Nodes.MattohaClient | |
JoinTeamFailedEventHandler(string cause) | Mattoha.Nodes.MattohaClient | |
JoinTeamSucceedEventHandler(int newTeam) | Mattoha.Nodes.MattohaClient | |
LeaveLobby() | Mattoha.Nodes.MattohaClient | |
LeaveLobbySucceedEventHandler() | Mattoha.Nodes.MattohaClient | |
LoadAvailableLobbies() | Mattoha.Nodes.MattohaClient | |
LoadAvailableLobbiesFailedEventHandler(string cause) | Mattoha.Nodes.MattohaClient | |
LoadAvailableLobbiesSucceedEventHandler(Array< Dictionary< string, Variant > > lobbies) | Mattoha.Nodes.MattohaClient | |
LoadLobbyPlayers() | Mattoha.Nodes.MattohaClient | |
LoadLobbyPlayersFailedEventHandler(string cause) | Mattoha.Nodes.MattohaClient | |
LoadLobbyPlayersSucceedEventHandler(Array< Dictionary< string, Variant > > players) | Mattoha.Nodes.MattohaClient | |
LobbyMessageFailedEventHandler(string cause) | Mattoha.Nodes.MattohaClient | |
LobbyMessageReceivedEventHandler(Dictionary< string, Variant > senderData, string message) | Mattoha.Nodes.MattohaClient | |
LobbyNode | Mattoha.Nodes.MattohaClient | |
NewPlayerJoinedEventHandler(Dictionary< string, Variant > playerData) | Mattoha.Nodes.MattohaClient | |
PlayerChangedHisTeamEventHandler(Dictionary< string, Variant > playerData) | Mattoha.Nodes.MattohaClient | |
PlayerJoinedEventHandler(Dictionary< string, Variant > playerData) | Mattoha.Nodes.MattohaClient | |
PlayerLeftEventHandler(Dictionary< string, Variant > playerData) | Mattoha.Nodes.MattohaClient | |
PlayerRegisteredEventHandler(Dictionary< string, Variant > playerData) | Mattoha.Nodes.MattohaClient | |
SendGlobalMessage(string message) | Mattoha.Nodes.MattohaClient | |
SendLobbyMessage(string message) | Mattoha.Nodes.MattohaClient | |
SendTeamMessage(string message) | Mattoha.Nodes.MattohaClient | |
SetLobbyData(Dictionary< string, Variant > lobbyData) | Mattoha.Nodes.MattohaClient | |
SetLobbyDataFailedEventHandler(string cause) | Mattoha.Nodes.MattohaClient | |
SetLobbyDataSucceedEventHandler(Dictionary< string, Variant > lobbyData) | Mattoha.Nodes.MattohaClient | |
SetLobbyOwner(int newOwnerId) | Mattoha.Nodes.MattohaClient | |
SetLobbyOwnerFailedEventHandler(string cause) | Mattoha.Nodes.MattohaClient | |
SetLobbyOwnerSucceedEventHandler(Dictionary< string, Variant > lobbyData) | Mattoha.Nodes.MattohaClient | |
SetPlayerData(Dictionary< string, Variant > playerData) | Mattoha.Nodes.MattohaClient | |
SetPlayerDataFailedEventHandler(string cause) | Mattoha.Nodes.MattohaClient | |
SetPlayerDataSucceedEventHandler(Dictionary< string, Variant > playerData) | Mattoha.Nodes.MattohaClient | |
SetPlayerIsInGame(bool value) | Mattoha.Nodes.MattohaClient | |
SetPlayerIsInGameSucceedEventHandler(bool value) | Mattoha.Nodes.MattohaClient | |
SpawnLobbyNodes() | Mattoha.Nodes.MattohaClient | |
SpawnLobbyNodesFailedEventHandler(string cause) | Mattoha.Nodes.MattohaClient | |
SpawnLobbyNodesSucceedEventHandler() | Mattoha.Nodes.MattohaClient | |
SpawnNode(Node node, bool teamOnly=false, Array< string > additionalProps=null) | Mattoha.Nodes.MattohaClient | |
SpawnNodeFailedEventHandler(string cause) | Mattoha.Nodes.MattohaClient | |
SpawnNodeRequestedEventHandler(Dictionary< string, Variant > nodeData) | Mattoha.Nodes.MattohaClient | |
StartGame() | Mattoha.Nodes.MattohaClient | |
StartGameFailedEventHandler(string cause) | Mattoha.Nodes.MattohaClient | |
StartGameSucceedEventHandler(Dictionary< string, Variant > lobbyData) | Mattoha.Nodes.MattohaClient | |
TeamMessageFailedEventHandler(string cause) | Mattoha.Nodes.MattohaClient | |
TeamMessageReceivedEventHandler(Dictionary< string, Variant > senderData, string message) | Mattoha.Nodes.MattohaClient | |