GodotMattohaLobbySystem 0.2.4
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Mattoha.Nodes.MattohaClient Member List

This is the complete list of members for Mattoha.Nodes.MattohaClient, including all inherited members.

_Ready() (defined in Mattoha.Nodes.MattohaClient)Mattoha.Nodes.MattohaClient
CanReplicateMattoha.Nodes.MattohaClient
ConnectedToServerEventHandler()Mattoha.Nodes.MattohaClient
CreateLobby(Dictionary< string, Variant > lobbyData, string lobbySceneFile)Mattoha.Nodes.MattohaClient
CreateLobbyFailedEventHandler(string cause)Mattoha.Nodes.MattohaClient
CreateLobbySucceedEventHandler(Dictionary< string, Variant > lobbyData)Mattoha.Nodes.MattohaClient
CurrentLobbyMattoha.Nodes.MattohaClient
CurrentLobbyPlayersMattoha.Nodes.MattohaClient
CurrentPlayerMattoha.Nodes.MattohaClient
DespawnNode(Node node)Mattoha.Nodes.MattohaClient
DespawnNodeFailedEventHandler(string cause)Mattoha.Nodes.MattohaClient
DespawnNodeRequestedEventHandler(Dictionary< string, Variant > nodeData)Mattoha.Nodes.MattohaClient
DespawnRemovedSceneNodes()Mattoha.Nodes.MattohaClient
DespawnRemovedSceneNodesFailedEventHandler(string cause)Mattoha.Nodes.MattohaClient
EndGame()Mattoha.Nodes.MattohaClient
EndGameFailedEventHandler(string cause)Mattoha.Nodes.MattohaClient
EndGameSucceedEventHandler(Dictionary< string, Variant > lobbyData)Mattoha.Nodes.MattohaClient
GameHolderMattoha.Nodes.MattohaClient
GetLobbyPlayersIds(bool onlyInGamePlayers=true)Mattoha.Nodes.MattohaClient
GlobalMessageFailedEventHandler(string cause)Mattoha.Nodes.MattohaClient
GlobalMessageReceivedEventHandler(Dictionary< string, Variant > senderData, string message)Mattoha.Nodes.MattohaClient
IsPlayerInGame(long playerId)Mattoha.Nodes.MattohaClient
IsPlayerInLobby(long playerId)Mattoha.Nodes.MattohaClient
IsPlayerInMyTeam(long playerId)Mattoha.Nodes.MattohaClient
JoinedPlayerUpdatedEventHandler(Dictionary< string, Variant > playerData)Mattoha.Nodes.MattohaClient
JoinLobby(int lobbyId)Mattoha.Nodes.MattohaClient
JoinLobbyFailedEventHandler(string cause)Mattoha.Nodes.MattohaClient
JoinLobbySucceedEventHandler(Dictionary< string, Variant > lobbyData)Mattoha.Nodes.MattohaClient
JoinTeam(int teamId)Mattoha.Nodes.MattohaClient
JoinTeamFailedEventHandler(string cause)Mattoha.Nodes.MattohaClient
JoinTeamSucceedEventHandler(int newTeam)Mattoha.Nodes.MattohaClient
LeaveLobby()Mattoha.Nodes.MattohaClient
LeaveLobbySucceedEventHandler()Mattoha.Nodes.MattohaClient
LoadAvailableLobbies()Mattoha.Nodes.MattohaClient
LoadAvailableLobbiesFailedEventHandler(string cause)Mattoha.Nodes.MattohaClient
LoadAvailableLobbiesSucceedEventHandler(Array< Dictionary< string, Variant > > lobbies)Mattoha.Nodes.MattohaClient
LoadLobbyPlayers()Mattoha.Nodes.MattohaClient
LoadLobbyPlayersFailedEventHandler(string cause)Mattoha.Nodes.MattohaClient
LoadLobbyPlayersSucceedEventHandler(Array< Dictionary< string, Variant > > players)Mattoha.Nodes.MattohaClient
LobbyMessageFailedEventHandler(string cause)Mattoha.Nodes.MattohaClient
LobbyMessageReceivedEventHandler(Dictionary< string, Variant > senderData, string message)Mattoha.Nodes.MattohaClient
LobbyNodeMattoha.Nodes.MattohaClient
NewPlayerJoinedEventHandler(Dictionary< string, Variant > playerData)Mattoha.Nodes.MattohaClient
PlayerChangedHisTeamEventHandler(Dictionary< string, Variant > playerData)Mattoha.Nodes.MattohaClient
PlayerJoinedEventHandler(Dictionary< string, Variant > playerData)Mattoha.Nodes.MattohaClient
PlayerLeftEventHandler(Dictionary< string, Variant > playerData)Mattoha.Nodes.MattohaClient
PlayerRegisteredEventHandler(Dictionary< string, Variant > playerData)Mattoha.Nodes.MattohaClient
SendGlobalMessage(string message)Mattoha.Nodes.MattohaClient
SendLobbyMessage(string message)Mattoha.Nodes.MattohaClient
SendTeamMessage(string message)Mattoha.Nodes.MattohaClient
SetLobbyData(Dictionary< string, Variant > lobbyData)Mattoha.Nodes.MattohaClient
SetLobbyDataFailedEventHandler(string cause)Mattoha.Nodes.MattohaClient
SetLobbyDataSucceedEventHandler(Dictionary< string, Variant > lobbyData)Mattoha.Nodes.MattohaClient
SetLobbyOwner(int newOwnerId)Mattoha.Nodes.MattohaClient
SetLobbyOwnerFailedEventHandler(string cause)Mattoha.Nodes.MattohaClient
SetLobbyOwnerSucceedEventHandler(Dictionary< string, Variant > lobbyData)Mattoha.Nodes.MattohaClient
SetPlayerData(Dictionary< string, Variant > playerData)Mattoha.Nodes.MattohaClient
SetPlayerDataFailedEventHandler(string cause)Mattoha.Nodes.MattohaClient
SetPlayerDataSucceedEventHandler(Dictionary< string, Variant > playerData)Mattoha.Nodes.MattohaClient
SetPlayerIsInGame(bool value)Mattoha.Nodes.MattohaClient
SetPlayerIsInGameSucceedEventHandler(bool value)Mattoha.Nodes.MattohaClient
SpawnLobbyNodes()Mattoha.Nodes.MattohaClient
SpawnLobbyNodesFailedEventHandler(string cause)Mattoha.Nodes.MattohaClient
SpawnLobbyNodesSucceedEventHandler()Mattoha.Nodes.MattohaClient
SpawnNode(Node node, bool teamOnly=false, Array< string > additionalProps=null)Mattoha.Nodes.MattohaClient
SpawnNodeFailedEventHandler(string cause)Mattoha.Nodes.MattohaClient
SpawnNodeRequestedEventHandler(Dictionary< string, Variant > nodeData)Mattoha.Nodes.MattohaClient
StartGame()Mattoha.Nodes.MattohaClient
StartGameFailedEventHandler(string cause)Mattoha.Nodes.MattohaClient
StartGameSucceedEventHandler(Dictionary< string, Variant > lobbyData)Mattoha.Nodes.MattohaClient
TeamMessageFailedEventHandler(string cause)Mattoha.Nodes.MattohaClient
TeamMessageReceivedEventHandler(Dictionary< string, Variant > senderData, string message)Mattoha.Nodes.MattohaClient