GodotMattohaLobbySystem 0.2.4
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Mattoha.Nodes.MattohaServer Member List

This is the complete list of members for Mattoha.Nodes.MattohaServer, including all inherited members.

_Ready() (defined in Mattoha.Nodes.MattohaServer)Mattoha.Nodes.MattohaServer
DespawnNode(Dictionary< string, Variant > payload)Mattoha.Nodes.MattohaServer
FindRemovedSceneNode(Dictionary< string, Variant > payload)Mattoha.Nodes.MattohaServer
FindSpawnedNode(Dictionary< string, Variant > payload)Mattoha.Nodes.MattohaServer
GameHolderMattoha.Nodes.MattohaServer
GetLobbyPlayers(int lobbyId)Mattoha.Nodes.MattohaServer
GetLobbyPlayersSecured(int lobbyId)Mattoha.Nodes.MattohaServer
GetPlayer(long playerId)Mattoha.Nodes.MattohaServer
GetPlayerLobby(long playerId)Mattoha.Nodes.MattohaServer
LoadLobbyPlayersForAll(int lobbyId)Mattoha.Nodes.MattohaServer
LobbiesMattoha.Nodes.MattohaServer
LobbyGameEndedEventHandler(int lobbyId)Mattoha.Nodes.MattohaServer
LobbyGameStartedEventHandler(int lobbyId)Mattoha.Nodes.MattohaServer
LobbyRemovedEventHandler(int lobbyId)Mattoha.Nodes.MattohaServer
MiddlewareNodeMattoha.Nodes.MattohaServer
PlayerJoinedLobbyEventHandler(long playerId, int lobbyId)Mattoha.Nodes.MattohaServer
PlayerLeftLobbyEventHandler(long playerId, int lobbyId)Mattoha.Nodes.MattohaServer
PlayersMattoha.Nodes.MattohaServer
RefreshAvailableLobbiesForAll(bool force=false)Mattoha.Nodes.MattohaServer
RemovedSceneNodesMattoha.Nodes.MattohaServer
RemovePlayerFromLobby(long playerId)Mattoha.Nodes.MattohaServer
SendRpcForPlayersInLobby(int lobbyId, string methodName, Dictionary< string, Variant > payload, bool secureDict=false, long superPeer=0, long ignorePeer=0)Mattoha.Nodes.MattohaServer
SpawnedNodesMattoha.Nodes.MattohaServer
SpawnNode(Dictionary< string, Variant > payload, int lobbyId)Mattoha.Nodes.MattohaServer