| _Ready() (defined in Mattoha.Nodes.MattohaServer) | Mattoha.Nodes.MattohaServer | |
| DespawnNode(Dictionary< string, Variant > payload) | Mattoha.Nodes.MattohaServer | |
| FindRemovedSceneNode(Dictionary< string, Variant > payload) | Mattoha.Nodes.MattohaServer | |
| FindSpawnedNode(Dictionary< string, Variant > payload) | Mattoha.Nodes.MattohaServer | |
| GameHolder | Mattoha.Nodes.MattohaServer | |
| GetLobbyPlayers(int lobbyId) | Mattoha.Nodes.MattohaServer | |
| GetLobbyPlayersSecured(int lobbyId) | Mattoha.Nodes.MattohaServer | |
| GetPlayer(long playerId) | Mattoha.Nodes.MattohaServer | |
| GetPlayerLobby(long playerId) | Mattoha.Nodes.MattohaServer | |
| LoadLobbyPlayersForAll(int lobbyId) | Mattoha.Nodes.MattohaServer | |
| Lobbies | Mattoha.Nodes.MattohaServer | |
| LobbyGameEndedEventHandler(int lobbyId) | Mattoha.Nodes.MattohaServer | |
| LobbyGameStartedEventHandler(int lobbyId) | Mattoha.Nodes.MattohaServer | |
| LobbyRemovedEventHandler(int lobbyId) | Mattoha.Nodes.MattohaServer | |
| MiddlewareNode | Mattoha.Nodes.MattohaServer | |
| PlayerJoinedLobbyEventHandler(long playerId, int lobbyId) | Mattoha.Nodes.MattohaServer | |
| PlayerLeftLobbyEventHandler(long playerId, int lobbyId) | Mattoha.Nodes.MattohaServer | |
| Players | Mattoha.Nodes.MattohaServer | |
| RefreshAvailableLobbiesForAll(bool force=false) | Mattoha.Nodes.MattohaServer | |
| RemovedSceneNodes | Mattoha.Nodes.MattohaServer | |
| RemovePlayerFromLobby(long playerId) | Mattoha.Nodes.MattohaServer | |
| SendRpcForPlayersInLobby(int lobbyId, string methodName, Dictionary< string, Variant > payload, bool secureDict=false, long superPeer=0, long ignorePeer=0) | Mattoha.Nodes.MattohaServer | |
| SpawnedNodes | Mattoha.Nodes.MattohaServer | |
| SpawnNode(Dictionary< string, Variant > payload, int lobbyId) | Mattoha.Nodes.MattohaServer | |