_Ready() (defined in Mattoha.Nodes.MattohaServer) | Mattoha.Nodes.MattohaServer | |
DespawnNode(Dictionary< string, Variant > payload) | Mattoha.Nodes.MattohaServer | |
FindRemovedSceneNode(Dictionary< string, Variant > payload) | Mattoha.Nodes.MattohaServer | |
FindSpawnedNode(Dictionary< string, Variant > payload) | Mattoha.Nodes.MattohaServer | |
GameHolder | Mattoha.Nodes.MattohaServer | |
GetLobbyPlayers(int lobbyId) | Mattoha.Nodes.MattohaServer | |
GetLobbyPlayersSecured(int lobbyId) | Mattoha.Nodes.MattohaServer | |
GetPlayer(long playerId) | Mattoha.Nodes.MattohaServer | |
GetPlayerLobby(long playerId) | Mattoha.Nodes.MattohaServer | |
LoadLobbyPlayersForAll(int lobbyId) | Mattoha.Nodes.MattohaServer | |
Lobbies | Mattoha.Nodes.MattohaServer | |
LobbyGameEndedEventHandler(int lobbyId) | Mattoha.Nodes.MattohaServer | |
LobbyGameStartedEventHandler(int lobbyId) | Mattoha.Nodes.MattohaServer | |
LobbyRemovedEventHandler(int lobbyId) | Mattoha.Nodes.MattohaServer | |
MiddlewareNode | Mattoha.Nodes.MattohaServer | |
PlayerJoinedLobbyEventHandler(long playerId, int lobbyId) | Mattoha.Nodes.MattohaServer | |
PlayerLeftLobbyEventHandler(long playerId, int lobbyId) | Mattoha.Nodes.MattohaServer | |
Players | Mattoha.Nodes.MattohaServer | |
RefreshAvailableLobbiesForAll(bool force=false) | Mattoha.Nodes.MattohaServer | |
RemovedSceneNodes | Mattoha.Nodes.MattohaServer | |
RemovePlayerFromLobby(long playerId) | Mattoha.Nodes.MattohaServer | |
SendRpcForPlayersInLobby(int lobbyId, string methodName, Dictionary< string, Variant > payload, bool secureDict=false, long superPeer=0, long ignorePeer=0) | Mattoha.Nodes.MattohaServer | |
SpawnedNodes | Mattoha.Nodes.MattohaServer | |
SpawnNode(Dictionary< string, Variant > payload, int lobbyId) | Mattoha.Nodes.MattohaServer | |