GodotMattohaLobbySystem 0.2.4
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Mattoha.Nodes.MattohaGameHolder Class Reference

Public Member Functions

override void _Ready ()
 

Properties

bool AutoSpawnLobbyNodes = true [get, set]
 when false, spawning lobby nodes should be done manually by you, when true, it will be automatically when game scene entered tree,
 
bool AutoDespawnRemovedSceneNodes = true [get, set]
 when false, despawning removed scene nodes should be done manually by you, when true, it will be automatically when game scene entered tree,