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bool | AutoSpawn = true [get, set] |
| when true, will spawn node for other players on _ready().
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bool | AutoDespawn = true [get, set] |
| when true, will despawn node for others when queue_free().
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bool | SpawnForTeamOnly = false [get, set] |
| when true, spawning the node will be only for team members.
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bool | HandleByServer = false [get, set] |
| when true, the spawning and despawning will be handled by server, and nodes authority will be the server too.
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Array< string > | AdditionalProps = new() [get, set] |
| A properties list that should be replicated for other players during spawning, eg: "velocity", "motion_mode" or "Child1/Child2/Sprite2D:self_modulate" for nested node and "Sprite2D:scale" for direct child node.
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